Marking two decades since the legendary game debuted across the Atlantic, providing everyday gamers the means to become rock legends. Not literally, though you'd be hard-pressed convincing someone who has mastered Free Bird’s four-minute guitar solo before a packed living-room audience.
Created by the developers, Guitar Hero gave players a guitar-shaped controller to match on-screen cues scrolling down the display synchronized to a song. Each riff corresponded to particular chords, creating the sensation of an authentic performance.
Harmonix had already experimented in the music genre prior to teaming up with RedOctane, later acquired by Activision in 2006. Collaboratively, they established the foundations for a surprising billion-dollar series that had a significant influence on numerous musicians featured, introducing classic groups to a new generation of gaming enthusiasts.
Michael Dornbrook, ex-chief operating officer from the developer, recalls the early budgetary hurdles of licensing the songs – even though the first two games primarily featured cover versions.
“We reproduced all the music since the dollar figure was so high,” he says. “Even with the necessary permissions alone, it was nearly impossible. We failed to secure acts such as legendary groups – the publisher was operating on a shoestring budget, and we were fairly certain the project would flop. But once Guitar Hero took off, album purchases and radio play were going up, everyone wanted to participate.”
He adds: “Among the remarkable aspects was how many mothers and fathers reached out expressing gratitude for introducing their kids to the music they adored. It evolved into a multigenerational thing.”
Classic Rock Gains Younger Fans
Northern Irish group the Answer included Never Too Late in the 2008 release the popular installment. Guitarist Paul Mahon recalls the way the game brought classic rock to the forefront: “Guitar Hero provided a bigger, younger audience. Generally such music was considered outdated material, but then once it got included in the title and teenagers were finding it, abruptly it was cool. This validated the genre, eliminating the ‘dad rock’ tag. It provided all our music renewed popularity.”
In 2008, the band's first record was still unreleased in the US, meaning Guitar Hero was a key medium for exposure for the band during their a North American tour supporting AC/DC. “Their crew were playing the song on the tour bus, and several knew us thanks to the game,” he notes.
Major Band Titles Enduring Influence
Music's biggest acts quickly took advantage of the series’ popularity, including bands like Aerosmith, Metallica and Van Halen starring in specialized game editions centered around each band’s catalogue and associated lore, imagery and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, reportedly earned the group greater revenue compared to their records. It sold well over half a million copies upon release, while demand for their songs saw an increase significantly at a time when the music business was already collapsing.
Guitar Hero continues to inspire nimble-fingered fanaticism within the community. Earlier this year, a streamer achieved a remarkable feat featuring the challenging track – an infamously tough anthem popularized through the game – using a fan-made version, a no-cost alternative with almost identical mechanics but an array of personalization features. This track is challenging enough on expert mode, let alone performed at double speed while hitting a single one of the thousands of cues. The streamer claimed requiring months of practice of practice.
“Guitar Hero offers a, fantasy thing. Just as with other games, it doesn't imply you should pick up a real gun and go to war,” says musician Herman Li.
DragonForce had already completed a successful tour before their hit was featured on Guitar Hero III, yet he explains it made them widely recognized. “I remember our distributors calling to tell me that our selling albums like crazy,” he shares. “Popularity surged on the subsequent tour, and we performed right ahead of top acts on the Mayhem festival.”
In fact, the band's visibility from Guitar Hero proved so vast that it has risked eclipsing everything else the band has done. Recently, the song was used in a trailer for a major film. “In the past I thought otherwise, but now I accept it,” Li says. “Should you just listen to a single track, it’s totally cool – everyone’s got a unique path in music and I’m glad we’ve been part in fans' experiences”.
Enduring Impact of a Iconic Controller
The best marketing, whether it’s for cars, clothes or games, extends beyond mere transactions – it evokes a longing. Did Guitar Hero harness this? “That’s exactly what our team trying to create,” Dornbrook says. “The excitement of being a rock star in the spotlight. From day one, the co-founders felt that humans have a natural human desire to create songs, and their goal was to use technology to enable everyone to participate”.
The majority of Guitar Hero games came out in just a five-year period from 2005 to 2010, featuring derivative titles such as the DJ version, including a turntable controller, and the band-focused game. After that, the publisher’s interest in plastic instruments waned, except for a brief comeback in 2015.
Games such as Clone Hero and newer releases have maintained the community active, and there’s set to be something from the founders in development. Recently formed developers has begun work on its debut music game. Original co-founders are both involved as special advisers. Is the world prepared to welcome a new entry in the spirit of Guitar Hero?
“We thought such titles could be like Madden allowing annual update every year,” Dornbrook says. “With abundant fresh tracks that it could be evergreen, so I’ve always been hopeful. It's entirely possible why it can’t persist with new generations.”